#ifndef H_IBASEINTERFACE
#define H_IBASEINTERFACE

class IBaseInterface
{
public:
	virtual ~IBaseInterface(void) = 0 {};
	virtual void Update(float fElapsedTime) = 0;
	virtual void Render(void) = 0;

	virtual void AddRef(void) = 0;
	virtual void Release(void) = 0;
};

#endif